True v-sync means that your graphics hardware will wait until your display hardware is ready to receive a new image. For 1: Yanfly's plugin actually allows returning the engine and renderer logic back to before the update where the logic and renderer were tied 's beyond me why anyone would want to do that, but regardless: it's not true v-sync. So the solution is to just limit the frame rate, right? Just use Yanfly's video synch. The problem is that if someone has both the graphics hardware to output hundreds of frames per second and display hardware to support all of the the rendered frames, the game will run above 60fps. So the engine logic will always try to run at 60 frames per second while the rendered frame can run below or above the engine logic, creating more consistency in game play. Somewhere during the lifecycle of RPG Maker MV, engine logic was separated from the render logic. On the other hand, some users hardware may run the game faster than 60 frames per second, therefore the game would run faster than intended. Some users hardware might struggle to draw 60 frames per second, and therefore the game would feel slow. The problem with this is that frame rate can be variable. This means any engine calculation were done whenever the game drew a frame. Originally, RPG Maker had it's engine logic tied to the output frame rate. It took awhile for me to narrow down the cause, but thanks to another user reporting this problem in this thread it occurred to me that we have something in common: a high refresh rate monitor. This crash would happen randomly and unpredictably, so it was hard to determine the source. You can press up/down/left/right, open menus, and even interact with the game (though, you'd have to do it entirely by ear since the graphics are no longer being drawn). However, the actual logic of the game is still running fine. The result would be that the rendered image would be frozen, as in, no more frames are being drawn on screen you're just stuck with a still image. This type of crash seems to be a graphical crash. Nor is this like when there is a missing file. This crash is not your typical RPG Maker crash where the screen dims and some text pops up. If you don't care and just want to get right to the fix, scroll down.įor a long time I had been having a strange type of crash. This is really something EVERY RPG Maker MV dev should do, even if you aren't experiencing the problem yourself!įirst an explanation.
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